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G|A|M|E – n. 3/2014

Download options:
pf-pdf-icon  Full Issue, volumes 1+2 (Journal + Critical Notes)
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Issue 3, 2014 – Video game subcultures: Playing at the periphery of mainstream culture

Edited by M. B. Carbone & P. Ruffino

 

Summary 

Vol. 1 – Journal (peer-reviewed)

   

  • M. B. Carbone & P. Ruffino – Introduction: games and subcultural theory
  • G. Zhang – The stroller in the virtual city: spatial practice of Hong Kong players in Sleeping Dogs
  • R. Gallagher – From camp to kitsch? A queer eye on console fandom
  • T. Plothe – “I’m a rogue night elf”. Avatars, gaming and The Big Bang Theory
  • I. Márquez – Playing new music with old games: The chiptune subculture
  • G. Menotti – Videorec as gameplay: Recording of playthroughs and video game engagement
  • A. Harvey – Twine’s revolution: Democratization, depoliticization, and the queering of game design
  • H. Tyni & O. Sotamaa – Assembling a game development scene?  Uncovering Finland’s largest demo party

Cover Art: KINSHASA vs AKIHABARA (Giovanni Fredi – http://kinshasavsakihabara.com)

 

Vol. 2 – Critical notes (non-peer reviewed)

   

  • M. Fuchs – Nordic game subcultures: between LARPers and avant-garde
  • T. Oliveira, E. Ferreira, L. Carvalho & A. Boechat – Tribute and Resistance: Participation and affective engagement in Brazilian  fangame makers and modders’ subcultures
  • R. Sampugnaro, S. Mica, S. Fallica, A. Bonaiuto & M. Mingrino – Participation at the Global Game Jam event: a bridge between consumer and producer worlds in digital entertainment

Cover Art: Contradictions (Filippo Minelli – http://www.filippominelli.com/contradictions/)

  • Other papers from the Journal

    • Haptic Interfaces for Individuals with Visual Impairments
    • The Whose View of Hue?: Disability adaptability for color blindness in the digital game Hue
    • Digital Games for Special Needs; Special Needs for Digital Games
    • WaTa Fight! How situated multiplayer competitive gaming can facilitate the inclusion of low vision and blind players

    Read other Journal papers (n.7/2018)

  • Other papers from the Critical Notes

    • Jenna Ng (ed.), Understanding Machinima. Essays on Filmmaking in Virtual Worlds
    • Towards a typology of video game trailers: Between the ludic and the cinematic
    • L. Argenton, S. Tiberti, Psicologia del videogioco. Come i mondi virtuali influenzano mente e comportamento

    Read other Critical Notes (n.4/2015)

G|A|M|E (ISSN: 2280-7705)
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