Edited by Alessandra Micalizzi, Fabrizio Festa, Claudio Pomo
Vol. 1 – Journal (peer-reviewed)
- A. Micalizzi, F. Festa & C. Pomo – Videogames World. Beyond art, culture and design. An Introduction
- V. De Masi – Ecological Rationality and Cultural Innovation in China’s Game Design
- A. Gallego-Márquez & P. Soto-Casás – Digital Ethnographies on Discord. The Diaspora Between Hostile Spaces and Online Refuges
- B. De Paula – The myth of global games, national games, and the folkloresque. Reflections from Brazil
- L. Ferraro — Moral Learning and Ludic Responsibility. When Interactive Narrative Becomes an Educational Experience
- Y. Hu — Smitten with a Virtual Character. Bishōjo, Intimacy and Subjectivity in Slay the Princess
- A. Emmanouloudis – Entering the Battlegrounds: Fan labour in PUBG and its connection to the mega-platform
- R. Alejandro Treviño González — A Reading Typology for Video Game Players. Bridging Cultural and Game Studies
- T. Lietti — Split at the Core. About Grief, Guilt, and Emotional Resonance in Split Fiction
- E. Ramon-Pinat & D. Moisés Toro – The challenges female streamers face on Twitch and their strategies within a male-dominated gaming environment
- M. Friske, T. Novy & J. Wimmer — “So how ‘bout it? Aren’t you getting tired of the grind?”. The narrative complexity of Kojima’s Death Stranding
- F. Matarese — Ritual Elements in Souls Games. Liminality and Communitas in Elden Ring
- H.Y. Yu — The study of the players’ pixel aesthetics in design-driven practices
- C. Bertasini, R. Preziosa Bocchino, L. Carlevarino, A. Ribalcenco, F. Vulpiani & M. De Carlo — Exon | Delusion of Equilibrium. A case study about the creation of a hybrid community
- K. Garret — “True Colours”: Queering Gender, Monstrosity, and Humanity in Little Nightmares II

This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.

