G|A|M|E

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    • The Journal
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  • ISSUES
    • G|A|M|E – n. 1/2012
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
        • BOOKS
        • GAMES
        • MISCELLANEA
    • G|A|M|E – n. 2/2013
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
        • BOOKS
        • GAMES
        • MISCELLANEA
    • G|A|M|E – n. 3/2014
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n.4/2015
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n. 5/2016
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n. 6/2017
      • Vol 1 – JOURNAL
      • Vol 2 – CRITICAL NOTES
    • G|A|M|E – n. 7/2018
      • Vol 1 – JOURNAL
    • G|A|M|E – n. 8/2019
      • Vol 1 – JOURNAL
      • Vol 2 – CRITICAL NOTES
    • G|A|M|E – n. 9/2020
      • Vol 1 – JOURNAL
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Vol 2 – CRITICAL NOTES

vol. 2, 2015 – Critical Notes (non peer-reviewed)

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  • Books
    • F. Giordano – L. Argenton, S. Tiberti: Psicologia del videogioco. Come i mondi virtuali influenzano mente e comportamento
    • V. Idone Cassone – J. Ng: Understanding machinima. Essays on filmmaking in virtual worlds
  • Miscellanea
    • H. Gelis – It wasn’t even acceptable in the Eighties: Hotline Miami and snuff films
    • J. Švelch – Towards a typology of video game trailers: Between the ludic and the cinematic
    • M. Thibault – Lego: When video games bridge between play and cinema
G|A|M|E (ISSN: 2280-7705)
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Editore: Ass.ne Culturale Ludica, Via V.Veneto 33, 89123 Reggio Calabria (IT)
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