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Category > 09/2020 Journal, Homepage issues 8.9

G|A|M|E Issue 9, 2020 – The Taboos of Game Studies

Issue 9, 2020 – The Taboos of Game Studies 

Edited by K. Jørgensen, R. Fassone

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Summary

Vol. 1 – Journal (peer-reviewed)

  • K. Jørgensen, R. Fassone – Introduction: Locating the Taboos of Game Studies
  • F. Mäyrä – Game Culture Studies and the Politics of Scholarship: The Opposites and the Dialectic
  • A. Trammell – Torture, Play, and the Black Experience
  • E. Pfister, M. Tschiggerl – “The Führer’s facial hair and name can also be reinstated in the virtual world.” Taboos, Authenticity and the Second World War in digital games
  • T.Z. Majkowski, K. Suszkiewicz – Cardboard Genocide. Board Game Design as a Tool in Holocaust Education
  • H. Wirman, R. Jones – Invading Space? On Perceived Risk and Doing Research in Game Arcades

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Ricerca per: 09/2020 Journal, Homepage issues 8.9
G|A|M|E Issue 8, 2019 – Interdisciplinary Perspectives on Video Game Agency
Game Culture Studies and the Politics of Scholarship: The Opposites and the Dialectic
G|A|M|E (ISSN: 2280-7705)
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