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G|A|M|E – n. 5/2016

Download options:
pf-pdf-icon  Full Issue, volumes 1+2 (Journal + Critical Notes)
pf-pdf-icon  Vol. 1 – Journal (peer-reviewed)
pf-pdf-icon  Vol. 2 – Critical notes (non-reviewed commentaries)

vol. 1, 2016 – Journal (peer-reviewed): Games on Games. Game design as critical reflexive practice (edited by Giovanni Caruso, Riccardo Fassone, Gabriele Ferri, Stefano Gualeni, Mauro Salvador)

  • G. Caruso, R. Fassone, G. Ferri, S. Gualeni, M. Salvador – Games on Games. Game design as critical reflexive practice
  • S. Gualeni – Self-reflexive Videogames: Observations and Corollaries on Virtual Worlds as Philosophical Artifacts
  • P. Barr – Critical Jostling
  • R.J.S. Sloan – Nostalgia Videogames as Playable Game Criticism
  • B. Schrank – Bust A Cup: Reclaiming Risk in Play
  • D. Cox, M. Beale -NorthPoint Courtesy Services Development and Design Summary
  • J. Micallef – Illusion Master: Extending Self-Presence and Challenging Immersion in and through Digital Games
  • E. Torner – The Self-Reflexive Tabletop Role-Playing Game

vol. 2, 2016 – Critical Notes (non peer-reviewed)

  • Books
    • G. Alonge – P. Harrigan, M.G. Kirschenbaum (eds): Zones of Control. Perspectives on Wargaming
    • M. Salvador – A. Bossom, B. Dunning: Video Games. An Introduction to the Industry
    • G. Nencioni – F. Giordano, B. Perron (eds.): The Archives. Post Cinema and Video Game Between Memory and the Image of the Present
  • Other papers from the Journal

    • G|A|M|E Issue 7, 2018 - Digital Games for Special Needs; Special Needs for Digital Games
    • The Whose View of Hue?: Disability adaptability for color blindness in the digital game Hue
    • Digital Games for Special Needs; Special Needs for Digital Games
    • Haptic Interfaces for Individuals with Visual Impairments

    Read other Journal papers (n.7/2018)

  • Other papers from the Critical Notes

    • Lego: When video games bridge between play and cinema
    • Towards a typology of video game trailers: Between the ludic and the cinematic
    • L. Argenton, S. Tiberti, Psicologia del videogioco. Come i mondi virtuali influenzano mente e comportamento

    Read other Critical Notes (n.4/2015)

G|A|M|E (ISSN: 2280-7705)
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