G|A|M|E

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    • G|A|M|E – n. 1/2012
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    • G|A|M|E – n. 2/2013
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    • G|A|M|E – n. 3/2014
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    • G|A|M|E – n.4/2015
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    • G|A|M|E – n. 5/2016
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    • G|A|M|E – n. 6/2017
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    • G|A|M|E – n. 7/2018
      • Vol 1 – JOURNAL
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There are no universal interfaces: how asymmetrical roles and asymmetrical controllers can increase access diversity

Mathew Dalgleish (University of Wolverhampton)  … >>read more

There are no universal interfaces: how asymmetrical roles and asymmetrical controllers can increase access diversity There are no universal interfaces: how asymmetrical roles and asymmetrical controllers can increase access diversity

WaTa Fight! How situated multiplayer competitive gaming can facilitate the inclusion of low vision and blind players

Luca Imbriani (School of Design, Politecnico di Milano),… >>read more

WaTa Fight! How situated multiplayer competitive gaming can facilitate the inclusion of low vision and blind players WaTa Fight! How situated multiplayer competitive gaming can facilitate the inclusion of low vision and blind players

Haptic Interfaces for Individuals with Visual Impairments

Benjamin Vercellone (Missouri Department of Social… >>read more

Haptic Interfaces for Individuals with Visual Impairments Haptic Interfaces for Individuals with Visual Impairments

The Whose View of Hue?: Disability adaptability for color blindness in the digital game Hue

Theo Plothe (Savannah State University)   PDF Download  Abstract Hue… >>read more

The Whose View of Hue?: Disability adaptability for color blindness in the digital game Hue The Whose View of Hue?: Disability adaptability for color blindness in the digital game Hue

Digital Games for Special Needs; Special Needs for Digital Games

Enrico Gandolfi (Kent State University), Kaybeth Calabria… >>read more

Digital Games for Special Needs; Special Needs for Digital Games Digital Games for Special Needs; Special Needs for Digital Games
  • G|A|M|E n.7/2018. The editors of G|A|M|E announce the publication of n.7/2018 "Digital Games for Special Needs; Special Needs for Digital Games".

G|A|M|E (ISSN: 2280-7705)
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