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G|A|M|E – n. 1/2012

Download options:
pf-pdf-icon  Full Issue, volumes 1+2 (Journal + Critical Notes)
pf-pdf-icon  Vol. 1 – Journal (peer-reviewed)
pf-pdf-icon  Vol. 2 – Critical notes (non-reviewed commentaries)

Index

vol. 1, 2012 – Journal (peer reviewed): ALL OF US, PLAYERS

 

  • Editorial Board – All of us, players. Pathways in the diffusion of digital gaming: relocations, pervasiveness, gamification
  • P. Ortoleva – Homo ludicus. The ubiquity of play and its roles in present society
  • M. Fuchs – Ludic interfaces. Driver and product of gamification
  • M. B. Carbone & P. Ruffino – Apocalypse postponed. Discourses on video games from noxious objects to redemptive devices
  • Gamification is broken. An interview with Steven Poole – Appendix to “Apocalypse postponed”
  • I. Lombardi – Computer games as a tool for language education
  • P. Righi Riva – Scienze cognitive e game design. Progettare dinamiche di gioco non finalizzate a un obiettivo
  • C. Maiolini, S. De Paoli & M. Teli – Digital Games and the Communication of Health Problems. A Review of Games Against the Concept of Procedural Rhetoric
  • I. Mosca – +10! Gamification and DeGamification
  • F. Regis & L. Perani – Games and science fiction. Contributing to define hybrid spaces in location-aware games
  • M. Jacobs – Click, click, click, click. Zynga and the gamification of clicking

vol. 2, 2012 – Critical Notes

  • Books
    • F. Giordano – Fabio Viola, Gamification, Arduino Viola Editore, 2011
    • G. Caruso & R. Fassone – Gordon Calleja, In-Game. From Immersion to Incorporation, MIT Press, 2011
    • F. Giordano – La forza in comune dei videogiochi. Giuseppe Frazzetto, Molte vite in multiversi. Nuovi media e arte quotidiana, Mimesis Edizioni, 2011
    • I. Girina – Elisa Mandelli e Valentina Re (a cura di), Fate il Vostro Gioco, Terra Ferma, 2011
  • Games
    • A. Meneghelli – Se i Sims vanno su Facebook…
    • G. Ferri – Phone Story. Un mobile game discute la mobile phone industry
  • Miscellanea
    • S. Gualeni – La voce del sonnambulismo contemporaneo
    • A. Scussolin – CriticalCity Upload. Intervista a Augusto Pirovano e Matteo Uguzzoni
    • G. Frazzetto – Prosumer e star dei videogiochi
    • M. Carastro – Gioco e tecnologia. Elementi chiave per una nuova pedagogia museale
    • S. Biancalana – Getglue e Miso. La gamification contagia il consumo televisivo
    • V.M. Karhulahti – Pissing in the Fountain. Videogames and Expressive Performance
  • Other papers from the Journal

    • WaTa Fight! How situated multiplayer competitive gaming can facilitate the inclusion of low vision and blind players
    • There are no universal interfaces: how asymmetrical roles and asymmetrical controllers can increase access diversity
    • The Whose View of Hue?: Disability adaptability for color blindness in the digital game Hue
    • Haptic Interfaces for Individuals with Visual Impairments

    Read other Journal papers (n.7/2018)

  • Other papers from the Critical Notes

    • Jenna Ng (ed.), Understanding Machinima. Essays on Filmmaking in Virtual Worlds
    • Towards a typology of video game trailers: Between the ludic and the cinematic
    • It wasn't even acceptable in the Eighties: Hotline Miami and snuff films

    Read other Critical Notes (n.4/2015)

G|A|M|E (ISSN: 2280-7705)
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