G|A|M|E

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    • G|A|M|E – n. 1/2012
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
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    • G|A|M|E – n. 2/2013
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    • G|A|M|E – n. 3/2014
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    • G|A|M|E – n.4/2015
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    • G|A|M|E – n. 5/2016
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    • G|A|M|E – n. 6/2017
      • Vol 1 – JOURNAL
      • Vol 2 – CRITICAL NOTES
    • G|A|M|E – n. 7/2018
      • Vol 1 – JOURNAL
    • G|A|M|E – n. 8/2019
      • Vol 1 – JOURNAL
      • Vol 2 – CRITICAL NOTES
    • G|A|M|E – n. 9/2020
      • Vol 1 – JOURNAL
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Vol 1 – JOURNAL

Index
vol. 1, 2016 – Journal (peer-reviewed): Games on Games. Game design as critical reflexive practice (edited by Giovanni Caruso, Riccardo Fassone, Gabriele Ferri, Stefano Gualeni, Mauro Salvador)

  • G. Caruso, R. Fassone, G. Ferri, S. Gualeni, M. Salvador – Games on Games. Game design as critical reflexive practice
  • S. Gualeni – Self-reflexive Videogames: Observations and Corollaries on Virtual Worlds as Philosophical Artifacts
  • P. Barr – Critical Jostling
  • R.J.S. Sloan – Nostalgia Videogames as Playable Game Criticism
  • B. Schrank – Bust A Cup: Reclaiming Risk in Play
  • D. Cox, M. Beale -NorthPoint Courtesy Services Development and Design Summary
  • J. Micallef – Illusion Master: Extending Self-Presence and Challenging Immersion in and through Digital Games
  • E. Torner – The Self-Reflexive Tabletop Role-Playing Game
G|A|M|E (ISSN: 2280-7705)
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Editore: Ass.ne Culturale Ludica, Via V.Veneto 33, 89123 Reggio Calabria (IT)
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