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    • G|A|M|E – n. 9/2020
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Category Archives: 09/2020 Journal

G|A|M|E Issue 9, 2020 – The Taboos of Game Studies

Issue 9, 2020 - The Taboos of Game Studies  Edited by K. Jørgensen, R. Fassone download the pdf  Summary Vol. 1 – Journal (peer-reviewed) K. Jørgensen, R. Fassone - Introduction: Locating the Taboos of Game Studies F. Mäyrä - Game Culture Studies and the Politics of Scholarship: The Opposites and the Dialectic A. Trammell - ...
Category > 09/2020 Journal, Homepage issues 8.9

Game Culture Studies and the Politics of Scholarship: The Opposites and the Dialectic

Frans Mäyrä (Tampere University)  download the pdf   Abstract This article explores the early history (and even some prehistory) of game studies from a perspective that is informed by an analysis of claimed opposition between “objective” and “politically committed” research. There is a well-documented and long intellectual history of fundamental disagreements that have set apart ...
Category > 09/2020 Journal, Homepage issues 8.9

Torture, Play, and the Black Experience

Aaron Trammell (UC Irvine) download the pdf  Abstract This essay considers how the experience of Black folk descended from slaves in North America helps us to rethink a definition of play that has been largely informed by scholars and philosophers working within a White European tradition.[note I invoke the phrase “descended from slaves” ...
Category > 09/2020 Journal, Homepage issues 8.9

“The Führer’s facial hair and name can also be reinstated in the virtual world.” Taboos, Authenticity and the Second World War in digital games

Eugen Pfister (Hochschule der Künste Bern - HKB), Martin Tschiggerl (Universität des Saarlandes) [note The title's quote is from https://www.dailymail.co.uk/sciencetech/article-6095213/Uncensored-swastikas-allowed-video-game-time-20-years-Germany.html] dowload the pdf  Abstract History is not only the construction of a past, but is also its interpretation. In this paper we study examples of taboos in historical representations of World War II ...
Category > 09/2020 Journal

Invading Space? On Perceived Risk and Doing Research in Game Arcades

Hanna Wirman (ITU Copenhagen), Rhys Jones (The Hong Kong Polytechnic University) download the pdf  Abstract This article discusses researchers' personal safety by examining a case of studying game arcades in Hong Kong. We approach personal safety from three perspectives as we focus on 1) safety risks associated with specific spaces, 2) risks in ...
Category > 09/2020 Journal

Cardboard Genocide. Board Game Design as a Tool in Holocaust Education

Tomasz Z. Majkowski (Jagiellonian University Krakow), Katarzyna Suszkiewicz (Jagiellonian University Krakow) download the pdf  Abstract The following paper is a report from a board game design workshop organized by a team of memory scholars, game scholars and Holocaust educators from Jagiellonian University in Kraków for a group of middle school students (age 15-16) ...
Category > 09/2020 Journal

Introduction: Locating the Taboos of Game Studies

Kristine Jørgensen (University of Bergen), Riccardo Fassone (Università di Torino) download the pdf    What are the taboos of game studies, and is it even possible to identify taboos in a highly interdisciplinary field like game studies? And how are games and game studies tackling topics that are considered cultural or social taboos? ...
Category > 09/2020 Journal
G|A|M|E (ISSN: 2280-7705)
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