G|A|M|E

  • HOME
  • ABOUT
    • The Journal
    • Editorial Board
  • CFP
  • ISSUES
    • G|A|M|E – n. 1/2012
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
        • BOOKS
        • GAMES
        • MISCELLANEA
    • G|A|M|E – n. 2/2013
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
        • BOOKS
        • GAMES
        • MISCELLANEA
    • G|A|M|E – n. 3/2014
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n.4/2015
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n. 5/2016
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n. 6/2017
      • Vol 1 – JOURNAL
      • Vol 2 – CRITICAL NOTES
    • G|A|M|E – n. 7/2018
      • Vol 1 – JOURNAL
    • G|A|M|E – n. 8/2019
      • Vol 1 – JOURNAL
      • Vol 2 – CRITICAL NOTES
    • G|A|M|E – n. 9/2020
      • Vol 1 – JOURNAL
  • LINKS
  • ARCHIVE
  • CONTACT
Category > 3/2014 Critical Notes

Tribute and Resistance: Participation and affective engagement in Brazilian fangame makers and modders’ subscultures

Andre Boechat, Emmanoel Ferreira, Louise Carvalho, Thaiane Oliveira

This paper proposes a discussion on particular aspects of production and circulation of Brazilian fangames and mods, in an effort to better comprehend those two growing phenomena as actual subcultures in the Brazilian context. Although not limited to the following characteristics, we assume that fangames are game productions that are not directly related to profit purposes; also, the production of these games is mainly based upon successful mainstream games. From this hypothesis, we observe that fangames and mods are essentially the result of today’s participatory culture, in which tribute and resistance – two concepts that will be properly treated along the paper – are two important engagement forms of the prosumer public.

Keywords: Fangames, Mods, Tribute, Resistance, Brazil.

pf-pdf-icon  Download full article


Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.
Ricerca per: 3/2014 Critical Notes | Ricerca per: Andre Boechat, Emmanoel Ferreira, Louise Carvalho, Thaiane Oliveira
Participation at the Global Game Jam: a bridge between consumer and producer worlds in digital entertainment
Nordic game subcultures: between LARPers and avant-garde
G|A|M|E (ISSN: 2280-7705)
Contact us
Editore: Ass.ne Culturale Ludica, Via V.Veneto 33, 89123 Reggio Calabria (IT)
Privacy policy - cookie policy