G|A|M|E

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    • G|A|M|E – n. 8/2019
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    • G|A|M|E – n. 9/2020
    • G|A|M|E – n. 10/2021-2023
    • G|A|M|E – n. 11/2022-2023
    • G|A|M|E – n. 12/2024
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Category Archives: Senza categoria

n. 14/2026 – Queer and Trans Games Studies in Global and Local Contexts

GAME – Games as Art, Media, Entertainment Special Issue: "Queer and Trans Game Studies in Global and Local Contexts" Edited by Robin Zingarelli, Nicole Braida, Paolo D’Indinosante and Mark Maletska Queer (Ruberg & Shaw, 2017) and trans game studies (Ruberg, 2022) have emerged as dynamic and growing fields of inquiry, investigating not only ...
Category > Senza categoria

“Everything is going to be okay”. Analysing emotional landscapes in Interactive Digital Narratives through the exploration of complex psychological themes in Omori

Leonardo Codamo (Politecnico di Milano) & Ludovica Rossi (Politecnico di Milano) Download the pdf   Abstract Interactive Digital Narratives (IDNs) are a powerful medium to address complex psychological issues and societal challenges, offering users exposure to disruptive and counter-hegemonic perspectives. This analysis explores the role-playing game Omori, designed by OMOCAT in 2020, to illustrate ...
Category > 11/2023 Journal, Senza categoria

n.12/2024 – Transformative Games Revisited

GAME – Games as Art, Media, Entertainment "Transformative Games Revisited" Edited by Kristine Jørgensen, Doris C. Rusch, Astrid Ensslin, Riccardo Fassone    Games designed for a purpose beyond entertainment and recreation have a long history, spanning educational games, newsgames, and critical games. With the maturation of the medium, there has also been an emergence ...
Category > CFP, cfp-ENG, Senza categoria

Interactive Digital Narratives and Counter-Narratives. Systematising knowledge to derive clusters as lenses of observation

Ilaria Mariani (Politecnico di Milano), Mariana Ciancia (Politecnico di Milano), Judith Ackermann (Potsdam University of Applied Sciences) Download the pdf   Abstract This paper delves into Interactive Digital Narratives (IDNs) as powerful artefacts for challenging dominant narratives and promoting inclusive storytelling. The study is based on a literature review of the research discourse on IDNs, ...
Category > 11/2023 Journal

Trust, Confidence, and Hope in A Summer’s End – Hong Kong 1986: A Reparative Reading

Samuel Poirier-Poulin (Université de Montréal) Download the pdf   Abstract Building on Sedgwick’s (1997) and Love’s (2010) reparative reading, this paper offers an analysis of the theme of trust and its variations (reluctance, confidence, intimacy, etc.) in the visual novel A Summer’s End – Hong Kong 1986 (Oracle & Bone, 2020). More specifically, it examines ...
Category > 11/2023 Journal

These Routes are Just as Worthy if you Give Them a Chance Alternative discourses in (visual) novel games as a means to allow safe spaces of exploration

Laurie-Mei Ross Dionne (Université du Québec en Abitibi-Témiscamingue), Fabienne Sacy (Université de Montréal) & Carl Therrien (Université de Montréal) Download the pdf   Abstract Visual novels are known for their gameplay, which tends to be heavily focused on branching narratives, allowing players to experience many stories within the same world. We will explain how ...
Category > 11/2023 Journal

Liminality, Embodiment, and Desire “Vulnerable you” and “Vulnerable I”

Leanne C. Taylor-Giles (Queensland University of Technology) & Jane Turner (School of Design, Queensland University of Technology) Download the pdf   Abstract In this paper we revisit liminality as a threshold state and discuss the embodiment/immersion issue with relation to transitional objects in order to demonstrate opportunities in interactive digital narratives and video games ...
Category > 11/2023 Journal

Playing with your research. Circulating narratives and cultivating audiences through text-based games

Jacob Euteneuer (Hampden-Sydney College) Download the pdf   Abstract Interactive digital narratives (IDNs) created by academic researchers from STEM, humanities, and social science disciplines help spread important messages while developing scientific and media literacies. The affordances of digital games and IDNs allow researchers – in this study, undergraduate students – to think more deeply ...
Category > 11/2023 Journal

Whose narrative is this? A character’s expression of Identity to counter a Hegemonic Narrative

Jonathan Barbara (Saint Martin’s Institute of Higher Education) & Mads Haahr (School of Statistics and Computer Science, Trinity College Dublin) Download the pdf   Abstract As author-driven stories enter the realm of interactive narratives and provide interactors with freedom of choice in narrative paths and endings, this often happens at the character narrative’s expense. ...
Category > 11/2023 Journal

G|A|M|E Issue 8, 2019 – Interdisciplinary Perspectives on Video Game Agency

Edited by Ivan Girina & Berenike Jung download the pdf   Cover Art: Down and Out in Los Santos (Alan Butler, 2015-2020) https://downandout.in-los-santos.com   Summary Vol. 2 – Critical notes (non-peer reviewed) Jack Warren – Epistemology of the Werewolf: Epistemology of the Closet and the Queer Agency of One Night Ultimate Werewolf Luca Papale & Russelline François – ...
Category > Senza categoria

G|A|M|E Issue 8, 2019 – Interdisciplinary Perspectives on Video Game Agency

Edited by Ivan Girina & Berenike Jung download the pdf Cover Art: Down and Out in Los Santos (Alan Butler, 2015-2020) https://downandout.in-los-santos.com   Summary Vol. 1 – Journal (peer-reviewed) Ivan Girina & Berenike Jung – Introduction: “Would You Kindly?” The Interdisciplinary Trajectories of Video Game Agency Frans Mäyrä: The Player as a Hybrid – Agency in Digital ...
Category > Senza categoria
G|A|M|E (ISSN: 2280-7705)
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