G|A|M|E

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    • G|A|M|E – n. 1/2012
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
        • BOOKS
        • GAMES
        • MISCELLANEA
    • G|A|M|E – n. 2/2013
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
        • BOOKS
        • GAMES
        • MISCELLANEA
    • G|A|M|E – n. 3/2014
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n.4/2015
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n. 5/2016
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n. 6/2017
      • Vol 1 – JOURNAL
      • Vol 2 – CRITICAL NOTES
    • G|A|M|E – n. 7/2018
    • G|A|M|E – n. 8/2019
      • Vol 1 – JOURNAL
      • Vol 2 – CRITICAL NOTES
    • G|A|M|E – n. 9/2020
    • G|A|M|E – n. 10/2021-2023
    • G|A|M|E – n. 11/2022-2023
    • G|A|M|E – n. 12/2024
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Associazione Ludica   Filmforum

With the patronage of

Dipartimento di Storia, Beni Culturali e Territorio

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  • Other papers from the Journal

    • There are no universal interfaces: how asymmetrical roles and asymmetrical controllers can increase access diversity
    • WaTa Fight! How situated multiplayer competitive gaming can facilitate the inclusion of low vision and blind players
    • Digital Games for Special Needs; Special Needs for Digital Games
    • Haptic Interfaces for Individuals with Visual Impairments

    Read other Journal papers (n.7/2018)

  • Other papers from the Critical Notes

    • Jenna Ng (ed.), Understanding Machinima. Essays on Filmmaking in Virtual Worlds
    • L. Argenton, S. Tiberti, Psicologia del videogioco. Come i mondi virtuali influenzano mente e comportamento
    • It wasn't even acceptable in the Eighties: Hotline Miami and snuff films

    Read other Critical Notes (n.4/2015)

G|A|M|E (ISSN: 2280-7705)
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Editore: Ass.ne Culturale Ludica, Via V.Veneto 33, 89123 Reggio Calabria (IT)
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