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G|A|M|E – n. 4/2015

Download options:
pf-pdf-icon  Full Issue, volumes 1+2 (Journal + Critical Notes)
pf-pdf-icon  Vol. 1 – Journal (peer-reviewed)
pf-pdf-icon  Vol. 2 – Critical notes (non-reviewed commentaries)

 

Index

vol. 1, 2015 – Journal (peer-reviewed): Re-framing Video Games in the Light of Cinema (edited by Riccardo Fassone, Federico Giordano, Ivan Girina)

 

 

  • R. Fassone, F. Giordano, I. Girina – Re-framing video games in the light of cinema
  • M.J.P. Wolf – Video games, cinema, Bazin, and the myth of simulated lived experience
  • D. Arsenault, B. Perron – De-framing video games from the light of cinema
  • E. Gandolfi, R. Semprebene – Play the game in the opening scene A multidisciplinary lens for understanding (video)ludic movies, including Super Mario Bros., Resident Evil and Scott Pilgrim vs. the World
  • S. Atkinson, H. Kennedy – ‘Tell no one’: Cinema auditorium as game-space – audience participation, performance and play
  • L. Anyó – Narrative time in video games and films: From loop to travel in time
  • S. Anderson – Bad object 2.0: Games and gamers
  • A.C. Cline – Documentary film and the (re)production of the 1980s UK game industry

vol. 2, 2015 – Critical Notes (non peer-reviewed)

  • Books
    • F. Giordano – L. Argenton, S. Tiberti: Psicologia del videogioco. Come i mondi virtuali influenzano mente e comportamento
    • V. Idone Cassone – J. Ng: Understanding machinima. Essays on filmmaking in virtual worlds
  • Miscellanea
    • H. Gelis – It wasn’t even acceptable in the Eighties: Hotline Miami and snuff films
    • J. Švelch – Towards a typology of video game trailers: Between the ludic and the cinematic
    • M. Thibault – Lego: When video games bridge between play and cinema
G|A|M|E (ISSN: 2280-7705)
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