G|A|M|E

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    • G|A|M|E – n. 1/2012
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
        • BOOKS
        • GAMES
        • MISCELLANEA
    • G|A|M|E – n. 2/2013
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
        • BOOKS
        • GAMES
        • MISCELLANEA
    • G|A|M|E – n. 3/2014
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n.4/2015
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n. 5/2016
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n. 6/2017
      • Vol 1 – JOURNAL
      • Vol 2 – CRITICAL NOTES
    • G|A|M|E – n. 7/2018
    • G|A|M|E – n. 8/2019
      • Vol 1 – JOURNAL
      • Vol 2 – CRITICAL NOTES
    • G|A|M|E – n. 9/2020
    • G|A|M|E – n. 10/2021-2023
    • G|A|M|E – n. 11/2022-2023
    • G|A|M|E – n. 12/2024
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Vol 2 – CRITICAL NOTES

Download:
pf-pdf-icon  Vol. 2 – Critical notes (non-reviewed commentaries)

 

Playlist:

  • K. Collins, Desert Island Diskettes: A Journey through Video Game Sound History

Article:

  • Z. Hulme – Killing-off the Crossfade: Achieving Seamless Transitions with Imbricate Audio
  • T. Langhorst –The Sound of a Serve Toss: An Informational View on the Gameworld Interface as Sonic Interface Design

Book Reviews:

  • M. Austin – T. Summers (2016). Understanding Video Game Music. Cambridge: Cambridge University Press.
  • H. C Rietveld – M. Kamp, T. Summers & M. Sweeney (Eds) (2016). Ludomusicology: Approaches to Video Game Music. Bristol CT and Sheffield: Equinox Publishing; & M. Austin (Ed) (2016). Music Video Games: Performance, Politics and Play, London and New York: Bloomsbury

Interviews:

  • An interview with Mark Sweeney: The Ludomusicology Research Group
G|A|M|E (ISSN: 2280-7705)
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Editore: Ass.ne Culturale Ludica, Via V.Veneto 33, 89123 Reggio Calabria (IT)
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