G|A|M|E

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    • G|A|M|E – n. 1/2012
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
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    • G|A|M|E – n. 2/2013
      • vol. 1 JOURNAL
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    • G|A|M|E – n. 3/2014
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n.4/2015
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n. 5/2016
      • vol. 1 JOURNAL
      • vol. 2 CRITICAL NOTES
    • G|A|M|E – n. 6/2017
      • Vol 1 – JOURNAL
      • Vol 2 – CRITICAL NOTES
    • G|A|M|E – n. 7/2018
    • G|A|M|E – n. 8/2019
      • Vol 1 – JOURNAL
      • Vol 2 – CRITICAL NOTES
    • G|A|M|E – n. 9/2020
    • G|A|M|E – n. 10/2021-2023
    • G|A|M|E – n. 11/2022-2023
    • G|A|M|E – n. 12/2024
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Ricerca per: Melinda Jacobs (Flight 1337)

Click, click, click, click. Zynga and the gamification of clicking

Melinda Jacobs (Flight 1337)
  PDF Download  Although the era of the social network game officially began with the launch of the Facebook Platform in 2007, it wasn't until 2009 that social network games began to attract the spotlight of mainstream media with the runaway successes of several games. Not surprisingly, since that moment the ...
Category > 1/2012 Journal
G|A|M|E (ISSN: 2280-7705)
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