G|A|M|E

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    • G|A|M|E – n. 1/2012
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    • G|A|M|E – n. 2/2013
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Ricerca per: Dominic Arsenault (Université de Montréal) Pierre-Marc Côté (Université de Montréal) Audrey Larochelle (Université de Montréal) Sacha Lebel (Université de Montréal)

Graphical technologies, innovation and aesthetics in the video game industry: a case study of the shift from 2d to 3d graphics in the 1990s

Dominic Arsenault (Université de Montréal) Pierre-Marc Côté (Université de Montréal) Audrey Larochelle (Université de Montréal) Sacha Lebel (Université de Montréal)
  PDF Download  For a decade now, game studies have steadily progressed and covered ever more ground in the fields of humanities, arts and culture. An important dimension of video games, however, is still left unaccounted for: the dynamics of innovation in the games industry. Searching for innovation in the Title ...
Category > 2/2013 Journal
G|A|M|E (ISSN: 2280-7705)
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Editore: Ass.ne Culturale Ludica, Via V.Veneto 33, 89123 Reggio Calabria (IT)
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