G|A|M|E

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    • G|A|M|E – n. 5/2016
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    • G|A|M|E – n. 9/2020
    • G|A|M|E – n. 10/2021-2023
    • G|A|M|E – n. 11/2022-2023
    • G|A|M|E – n. 12/2024
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Category Archives: 5/2016 Books

F. Giordano, B. Perron (eds.), The Archives. Post-Cinema and Video Game between Memory and the Image of the Present [Mimesis International]

Giacomo Nencioni (Università per Stranieri di Perugia)
  PDF Download  The volume is the product of the studies presented during the Postcinema section of Gorizia Magis Annual Spring School, held during Udine Filmforum, but this is a case where the value of the contributions exceed the simple proceedings of a conference: the ambitious aim of this book is ...
Category > 5/2016 Books, 5/2016 Critical Notes

P. Harrigan, M.G. Kirschenbaum (eds.), Zones of Control. Perspectives on Wargaming [The MIT Press, 2016]

Giaime Alonge (Università di Torino)
  PDF Download  A wargame is a game that “realistically” simulates a military conflict of any size and length, from a one afternoon skirmish between infantry platoons in an area of a few square miles to a global war lasting several years such as the First or Second World War. The ...
Category > 5/2016 Books, 5/2016 Critical Notes

A. Bossom, B. Dunning, Video Games. An Introduction to the Industry [Bloomsbury]

Mauro Salvador
  PDF Download  Come recita il sito ufficiale dell’editore Bloomsbury, Video Games. An Introduction to the Industry è collocato all’interno della collana Creative Careers, una raccolta di strumenti finalizzati a collegare il periodo della teoria e della formazione alle prime esperienze lavorative nel variegato settore delle visual arts. Questo compatto manuale introduttivo ...
Category > 5/2016 Books, 5/2016 Critical Notes
G|A|M|E (ISSN: 2280-7705)
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