G|A|M|E

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    • G|A|M|E – n. 8/2019
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Category Archives: 08/2019 Journal

G|A|M|E Issue 8, 2019 – Interdisciplinary Perspectives on Video Game Agency

Edited by Ivan Girina & Berenike Jung     Cover Art: Down and Out in Los Santos (Alan Butler, 2015-2020) https://downandout.in-los-santos.com   Summary Vol. 1 – Journal (peer-reviewed) - download the pdf  Ivan Girina & Berenike Jung – Introduction: “Would You Kindly?” The Interdisciplinary Trajectories of Video Game Agency Frans Mäyrä: The Player as a Hybrid – Agency ...
Category > 08/2019 Journal, Homepage issues 8.9

G|A|M|E Issue 8, 2019 – Interdisciplinary Perspectives on Video Game Agency

Edited by Ivan Girina & Berenike Jung     Cover Art: Down and Out in Los Santos (Alan Butler, 2015-2020) https://downandout.in-los-santos.com   Summary Vol. 1 – Journal (peer-reviewed) - download the pdf  Ivan Girina & Berenike Jung – Introduction: “Would You Kindly?” The Interdisciplinary Trajectories of Video Game Agency Frans Mäyrä: The Player as a Hybrid – Agency ...
Category > 08/2019 Journal

“Would You Kindly?” The Interdisciplinary Trajectories of Video Game Agency

Ivan Girina (Brunel University, London) Berenike Jung (King’s College London) download the pdf Figure 1: Jack’s revelatory flashback during his final confrontation with Rapture’s tyrant Andrew Ryan.   Introduction With its 8th issue, G|A|M|E proposes a re-examination of the concept of agency in video games. Departing from its notion as an aesthetic pleasure ...
Category > 08/2019 Journal

The Player as a Hybrid: Agency in Digital Game Cultures 

  Frans Mäyrä (Tampere University) download the pdf  Abstract This article studies the player as a hybrid: a particular compound version of subjectivity that emerges from involvement with the contents, cultures and technologies of games. Drawing from both cultural studies of technology and phenomenology of game play, the article aims to connect ...
Category > 08/2019 Journal

Unhuman Agency: Reading Subjectivities in Playdead’s Inside

Vicki Williams (University of Birmingham) download the pdf Figure 1 - Screenshot taken from Inside (Playdead, 2016). All figures included in this article are courtesy of Playdead   Abstract Videogames and their systems of play are continuously defined through their slipperiness, i.e. their affective capacities that attend to realms beyond the human, producing agencies which ...
Category > 08/2019 Journal, Homepage issues 8.9

A Meta-Synthesis of Agency in Game Studies. Trends, Troubles, Trajectories

Stephanie C. Jennings (Michigan State University) download the pdf    Abstract This paper undertakes a meta-synthesis of fifty-nine qualitative and humanistic studies in order to comprehensively examine the research on agency in the field of game studies. By addressing individual studies in their interrelatedness and divergences, a meta-synthesis gauges the tremors of thematic trends ...
Category > 08/2019 Journal

“You bastards may take exactly what I give you”: Intra-Action and Agency in Return of the Obra Dinn

Conor McKeown (King's College London) download the pdf Screenshot of Return to the Obra Dinn (Lucas Pope, 2018) Abstract In this paper, l propose an addition to the existing writing on agency within digital game studies (including but not limited to Murray, 1997; Bogost, 2006; Wardrip-Fruin et al., 2009; Aarseth, 2012), arguing for a ...
Category > 08/2019 Journal, Homepage issues 8.9
G|A|M|E (ISSN: 2280-7705)
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