In What Is Philosophy? (1992, p. 137) Gilles Deleuze and Félix Guattari argue that a concept is acquired by “inhabiting, by pitching one’s tent, by contracting a habit”. That is to say, creating a concept is like creating an “intersection”, giving meaning to an undetermined land, hence making a territory. ...
Ricerca per: Letícia Perani (CiberCog – Rio de Janeiro State University)
Other papers from the Journal
- Self-reflexive videogames: observations and corollaries on virtual worlds as philosophical artifacts
- NorthPoint Courtesy Services Development and Design Summary
- Games on Games. Game Design as Critical Reflexive Practice.
- Critical Jostling
Other papers from the Critical Notes
- F. Giordano, B. Perron (eds.), The Archives. Post-Cinema and Video Game between Memory and the Image of the Present [Mimesis International]
- A. Bossom, B. Dunning, Video Games. An Introduction to the Industry [Bloomsbury]
- P. Harrigan, M.G. Kirschenbaum (eds.), Zones of Control. Perspectives on Wargaming [The MIT Press, 2016]