Ricerca per: Ivan Lombardi (Università Cattolica di Milano)
Computer games as a tool for language education
When it comes to examining the diffusion of videogames, and of computer games in particular, outside of a recreational context, the use of this peculiar tool for schooling is certainly one of the most interesting subjects an educator could hope for. In fact, owing to data collected by myself and ...
Category > 1/2012 Journal
Other papers from the Journal
- Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience
- Digital aesthetic forms between cinema and television: the need for new research directions
- Graphical technologies, innovation and aesthetics in the video game industry: a case study of the shift from 2d to 3d graphics in the 1990s
- Reverse-engineering graphical innovation: an introduction to graphical regimes
Other papers from the Critical Notes
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- Connecticut School Shooting: Fallout results in violent gaming research bill The horrific events that took place la... http://t.co/lN3ydPYg
- Time to Grow Up? | The Ludus Project Recently an article in GAME outlined the history of hysteria around videogames,... http://t.co/vyiGb7iZ
