Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience
Recently, cinemas, home theater systems and game consoles… >>read more
Reverse-engineering graphical innovation: an introduction to graphical regimes
Technological innovation in the video games industry… >>read more
The production of subject and space in video games
Despite the dominant view that distinguishes video… >>read more
D. Compagno. Dezmond. Una lettura di Assassin’s Creed 2
In questo diciottesimo volume della floridissima collana… >>read more
Union yes? Computer game design, management, and labor relations
This interview is excerpted from a series of meetings… >>read more
